
While there's no shortage of gold for my strategy, there is a lot of waiting. Other than that, this is just about room variety - it's easier to draw in the remaining creatures with all the other rooms built.


Make contact, pick them up and drop them off in your lair (to keep them happy) - they can count towards the 15-creature sub-objective. Basically, one of my firefly scouts stumbled upon a hidden graveyard on the map with three vampires in it. Discovery: That time up there represents the first time I've completed the dungeon before getting wooden bridges. I also built a Training Room in the excavated area, thinking that gold spent training creatures counted towards score. The initial rooms in my case went to a 5x5 Lair containing a 3x3 Hatchery within it, as well as a 5x5 Library. I've found that the best policy is to excavate the entire inner cavern save for the walls of the rooms you initially start with (claiming all that land, I believe, counts toward score). Liberty: Completion of the sub-objectives won't be enough on its own. These are the only seven official pet dungeons as far as I know (Torment was added in the latest known patch), so these are the only ones I'll take times for.ĭungeon-by-dungeon tricks I've discovered: I'll put times here for reference (note that these were stopwatch-timed, as I didn't actually record yet due to wanting some input before I do, and I tend to over-time things timed via stopwatch): While I don't know all the methods of attaining points in this mode, and probably wouldn't know all of them for a long while, I'm confident enough in the times I've gotten for the first couple of dungeons in this mode to move on with this idea. What I seek here is verifiers, people who can give advice on the game, or even outright competition. (Sub-objectives are so worthwhile that a speedrunner would be a fool not to use them, however.) You get sub-objectives that give you large numbers of points if you complete them, but other than that, the method of completing the score requirement for a pet dungeon is entirely up to the player.

All you have to do to complete a pet dungeon is amass a certain number of points. Turns out it works pretty well for speedrunning. I needed to break the tension that Might and Magic VI was giving me, so I randomly decided to put this game in and give the "My Pet Dungeon" mode a try. Basically, my times are actually faster than they look.

So I time everything by stopwatch, and I time longer than the game does. DISCLAIMER: While this game has its own timer for the campaign missions, it doesn't for My Pet Dungeon.
